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 This is the XGL cod5 rules

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Join date : 2009-04-05

This is the XGL cod5 rules Empty
PostSubject: This is the XGL cod5 rules   This is the XGL cod5 rules EmptyThu Jul 02, 2009 7:42 pm

Tournament Rules


- No glitching in any form (including turbo pads)
- Keep things clean play the game how its meant to be played
- if a player disconnects it is upto the team to send the player an invite back into the game
- if the game becomes unstable/laggy an alternate host should be chosen

Tournament Settings

Team Sizes: 4 v 4


2 fixtures per match


home and away fixtures
home team is deemed the host
the home team is the first team in the fixture
The best of 5 maps per match
gamemodes are: 2 Team Deathmatch, 2 CTF, Decider: Search & Destroy or Domination depending on the tournament round
decider map chosen by the home team


Decider modes for each tournament round


Round 1: Search & Destroy
Round 2: Domination
Semi Final: Domination
Final: Search & Destroy


There is no tournament third place playoff due to the structure of this tournment


General Settings


Friendly Fire : Enabled
Forced Respawns : Enabled
Wave Spawn Delay : None
ReSpawn Delay: None
Radar Always On : Disabled
Max Health : Normal
Health Regeneration : Normal
Allow Kill Cam : Disabled
Allow Sprint : Enabled
Headshots Only : Disabled
Allow Perks : Enabled
Allow Air Support : Enabled
Join in Progress : Not Allowed
Old School Mode : Disabled
Hardcore Mode : Disabled
Vehicles : Disabled


Lobby Settings


Team Deathmatch

Points to win: 750
Round Timer: 10 Minutes

Capture the Flag

Time Limit: 10 Minutes
Capture Limit: 3 Flags
Flag return time: 30 seconds
enemy carrier on the radar: Disabled
Touch return: Enabled
Round Limit: 2 Rounds
Round switch: Every Round
Respawn delay: 7.5 seconds

Search & Destroy

Round Length : 3 Minutes
Bomb Timer : 45 Seconds
Number of lives: 1 Life
Plant Time : 7.5 Seconds
Defuse Time : 7.5 Seconds
Multi Bomb : Disabled
Score Limit : 4 Points
Round Switch : Every Round
Spectator: Team Only

Domination

Time Limit: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds


A "Lag Test" must be completed prior to starting the match. This is a test round that does not count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen.


Weapon Restrictions & Set Perks


Weapon Restrictions: No Rifle Grenades, No Bazookas


Perk Restrictions: No Juggernaut


any other perks not listed are eligible to be used in this tournament, as for weapon restrictions the above listed restrictions are not to be used in this tournament any other weapon is fine to use, this is to ensure that we use competitive settings in our tournament.
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